

For example, to stitch together a wound, the player would press the direction on the analog stick indicating the stitches, target the wound with the Wii-mote, and make a zig-zagging motion to stitch up the wound. The player chooses the instrument with the analog stick on the nunchuk attachment and performs motions with the Wii-mote. In Second Opinion, you will operate on individuals using a number of surgical instruments such as bandages, lasers, ultrasounds, hypodermic needles, defibrillators, scalpels, and even stitches. Stiles is placed in a position to try and combat GUILT, a new type of disease created by "medical terrorists." This sets the stage for Derek to find himself in a number of situations attempting to save lives, although surprisingly, not all of them require surgery. Trauma Center places the player in the role of young Derek Stiles, a doctor that has an extraordinary ability for surgery and healing called simply the "Healing Touch". In doing so, Trauma Center: Second Opinion becomes one of the most fun and quirkiest games that you can currently buy for your Wii, even though it is essentially a direct port of the original adapted for the Wii.

Trauma Center was successful on the DS, and with the launch of the Wii, it seemed possible to bring the franchise to a wider audience by making use of the Wii-mote's motion sensors to replace the touch screen of the DS. Sort of a "surgery simulator," Trauma Center placed you in the role of new doctor Derek Stiles as he evolves as a surgeon. The original Trauma Center game on the Nintendo DS was an odd but fun game that made innovative use of the stylus and the touch screen.
